[Download Here]
New features in this version:
- Working playlist controls
- Transition effects now implemented
- Shader effects can be implemented simultaneously with transition effects
- Transition effects and transition time can be changed individually for each clip. Just select the clip in the playlist and change the settings. The program will remember them.
- Picture display time however, is universal. It can be changed at any time by changing the value in the settings box.
- CPU effects for speed comparisons between GPU processing and CPU processing ;)
- For best results, make sure the transition time is less than the clip / picture duration.
- For even better results, use videos/images of the same resolution.
Shader Effects: (can be implemented any time during video playback / picture display)
- Banded Swirl
- Brightness and Contrast
- Color Correction
- Color Threshold
- Directional Blur
- Edge Detection
- Edge Fade
- Emboss
- Emboss Color
- Erode
- Glass Tiles
- Grayscale
- Invert
- Left Sine Mirror
- Light Streak
- Mirror
- Mirrored Sine
- Outline
- Pinch
- Pixelate
- Scanlines
- Sharpen
- Sine Glass
- Splitscreen
- Splitscreen Flip
- Swirl
- Toon Shader
- Vignette
- Water Reflection
- Watercolor
- Zoom Blur
Transition Effects: (are implemented when changing from one clip / picture to the next)
-No Transition-
- Additive Saturate Transition
- Blink Transition
- Center Part Transition
- Color Bleed In Transition
- Cross Transition
- Dark Threshold Transition
- Dot RGB Transition (Grayscale Fade)
- Directional Blur Transition
- Fade Transition
- Fader Transition
- Flower Ripple Transition
- Glass Tiles Transition
- Grow Transition
- Light Threshold Transition
- Over Saturate Transition
- Radial Wipe Transition
- Reflection Transition
- Ripple Transition
- Saturate Transition
- Sine Glass Transition
- Shake Transition
- Slide Left Transition
- Splitscreen Transition
- Springy Wave Transition
- Water Reflection Transition
- Wavy Transition
- Wiggle Transition
- Wipe Transition
- Zoom Blur Transition
- Zoom In Blur Transition
- Zoom Out Blur Transition
All these effects and transitions are GPU accelerated. The effect names are quite self explanatory except for a few. A video will be uploaded soon to showcase the capabilities of the Swizzler. Stay tuned for further updates and improvements. The Swizzler is WPF, C#, and HLSL powered and is also GPU accelerated. Any comments/feedback are appreciated.
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